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Myst is a graphic adventure puzzle video game designed by the brothers Robyn and Rand Miller. It was developed by Cyan, Inc. The game puts the player in the role of the Stranger аналmyst игрушки, who uses a special book to travel to the island of Myst. There, the player solves puzzles and travels to other worlds known as "Ages. The аналmyst игрушки has several endings, depending on the course of action the player takes.
Myst was a surprise hit, with critics lauding the ability of the game to immerse players аналmyst игрушки the fictional world.
The game was the best-selling PC game  until The Sims exceeded its sales in Its success spawned four direct video game sequels as well as several spin-off games аналmyst игрушки novels. The gameplay of Myst consists of a first-person journey through an interactive world. The player аналmyst игрушки the character by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can continue to explore.
Players can interact with specific objects on some screens by clicking or dragging them. When a lightning аналmyst игрушки cursor appears, players can click and skip several frames to another location. While this provides a rapid method of travel, it can also cause players to miss important items and clues.
Players can only carry a single page at a time, and pages return to their аналmyst игрушки locations when dropped. To complete the game, the player must explore the seemingly deserted island of Myst.
Each аналmyst игрушки the Ages—named Selenitic, Stoneship, Mechanical, and Channelwood—requires the user to solve a series of logical, interrelated puzzles to complete its exploration. For example, in order to activate a switch, players must first open a safe, after discovering its combination, and then use the matches found within to start a boiler.
The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out.
Аналmyst игрушки means that players must simply begin to explore. There are no obvious аналmyst игрушки, no physical violenceand no threat of "dying" at any point, although it is possible to reach a few "losing" endings.
There is no time limit to complete the game. Players assume the role of an аналmyst игрушки person known as the Strangerwho stumbles across an unusual book titled "Myst". The Stranger reads аналmyst игрушки book and discovers a detailed description of an island world called Myst.
Placing his hand on the last page, the Stranger is whisked away to the world described, and is left with no choice but to explore the island. These books are traps that hold Sirrus and Achenarthe sons of Atruswho once lived on Myst island with his wife Catherine. Atrus writes special "linking books" that transport people to the worlds, or "Ages", that the books describe. Both plead for the Stranger to help them escape.
As the Stranger continues to explore the island, books linking to more Ages are discovered hidden behind complex mechanisms and puzzles. The Аналmyst игрушки must visit each Age, find the red and blue pages hidden there, and return to Myst Island.
Аналmyst игрушки pages can then be placed in the corresponding books. As the Stranger adds more pages to these books, the brothers can be seen and heard more clearly. After collecting four pages, аналmyst игрушки brothers can talk clearly enough to tell the Stranger where the fifth and final аналmyst игрушки page for their book is hidden; if the Stranger can complete either book, that brother will аналmyst игрушки set free.
The Stranger is аналmyst игрушки with a choice to help Sirrus, Achenar, or neither. Sirrus and Achenar beg the Stranger not to touch the green book that is stored in the same location as their final pages. They claim that it is a book like their own that will trap the Stranger. When the book is opened, Atrus asks the Stranger to bring him a final page that is hidden on Myst Island; without it, he cannot bring his sons аналmyst игрушки justice.
Giving either Sirrus or Achenar the final page of аналmyst игрушки book causes the Stranger to switch places with the son, leaving the player trapped inside the Prison book. Robyn was taking a year off from university, writing and trying to establish state residency. Rand was a computer programmer for a bank. Around the brothers decided to create a game that would appeal to adults.
Among their goals were believable characters, a non-linear story, and for the player as protagonist to make ethical choices. Like with The Gray Summonsthe Millers wanted their game to have a non-linear story with believable characters and an ethical choice. They also wanted to produce a game with far more impressive graphics than their previous efforts—at one point they considered making the game entirely hand-drawn.
Finally, they knew their story would be a mystery. Development of Myst began in Myst was not only the largest collaboration Cyan had attempted at the time, but also took the longest to develop.
Sunsoft was not interested in the game for PC, and was instead focused on the video game console market. At the аналmyst игрушки, consoles had no hard drives and small memory buffers, meaning the game had to be designed around these technical constraints.
Thus, a good puzzle аналmyst игрушки feel familiar and part of the world— not like a puzzlebut something for players to figure out like a circuit breaker in their house, using observation and common sense.
But if they blame themselves, then we have. The plot evolved in аналmyst игрушки with the changing environment, developing new story details with each new building in the world. In retrospect, Robyn felt аналmyst игрушки Myst did not quite provoke the emotional reaction and ethical quandary they set out to create.
When Cyan began development, developing believable characters was a major hurdle. The brothers аналmyst игрушки limited to one-way communication with the player, and at any point a player аналmyst игрушки choose to walk away and "break the spell" of the game.
Displaying video in the game was initially infeasible. Designing around the limits, аналmyst игрушки designers created the trap books, which were location-specific, one-way communication devices. The release of QuickTime halfway through development of the game solved the video issue. Аналmyst игрушки first, the developers had no idea how they would actually create the physical terrain for the Ages.
From this basic terrain, textures were painted onto a colormap which was wrapped over the landscapes. Objects such as trees were added to complete the design.
The game was created on Macintosh computers, principally Macintosh Quadras. The graphics were individual shots of fully rendered rooms. The original Macintosh version of Myst was constructed in HyperCard. Each Age was a unique HyperCard stack. Navigation was handled by the internal button system and HyperTalk scripts, with image and QuickTime аналmyst игрушки display passed off to various plugins; essentially, Аналmyst игрушки functions as a series of separate multimedia slides linked together by commands.
Cyan playtested the game with two people sitting in front of the game, finding that they would converse with each other and vocalize their аналmyst игрушки and dislikes compared to one person silently playing. Rand and Robyn sat behind the testers taking notes, and could make on-the-fly changes and fixes. Cyan wanted the interface of the game to be invisible, and to craft a game аналmyst игрушки all kinds of people would enjoy.
Chris Brandkamp produced most of the ambient and incidental sounds in the game. At first, Myst аналmyst игрушки no music, because the Millers did not want music to interfere with the gameplay.
Myst was commercially successful on аналmyst игрушки. Myst was аналmyst игрушки praised by critics. Computer Gaming World in assured readers that the game was not like other CD-ROM games that were "high on glitz and low on substance The magazine stated that the "mesmerizing" and "stunning" graphics and sound were "not the star of the show These are what Myst will be remembered for".
Wired and The New York Times suggested that Myst was evidence that video games could in fact evolve into an art form. Smith noted that Myst had become a hit and was regarded as incredibly immersive despite most closely resembling "the hoary technology of the slideshow with accompanying music and effects ".
Some aspects of the game still received criticism. Several publications did not аналmyst игрушки with the positive reception аналmyst игрушки the story; Jeremy Parish of 1UP. Sins of the Fathers and Day of the Tentacle tie.
For example, Sushi-X of Аналmyst игрушки Gaming Monthly gave the 3DO version a 5 out of 10, remarking "The graphics and sounds are decent but the game аналmyst игрушки really appealed to me on the PC", while his co-reviewer Danyon Carpenter gave it a 7 out of 10 and assessed that "This game аналmyst игрушки all the rage when it debuted on the PC, and that excitement should follow through on the 3DO.
Riven was released on October 29,in which Atrus asks the Stranger to return to help him rescue his wife from Gehn.
Exile was released simultaneously for Macintosh and Windows systems in North America on May 7,and was later ported to the PlayStation 2 and Аналmyst игрушки consoles. Exile was not developed by Cyan; Presto Studios developed the title and Ubisoft published it. Revelationwas released on September 10,and was developed and published entirely by Ubisoft. The music was composed by Jack Wall аналmyst игрушки assistance from Аналmyst игрушки Gabriel. End of Agesdeveloped by Cyan Worlds and released on September 19, In addition to the main Myst sagaCyan developed Uru: Ages Beyond Mystwhich was released on November 14, The multiplayer component of Uru was initially cancelled, but GameTap eventually revived it as Myst Online: Uru Livewhich was in turn cancelled.
The Miller brothers collaborated with David Аналmyst игрушки and wrote several novels based on the Myst universe, which were published by Hyperion. The novels, entitled Myst: The Аналmyst игрушки of AtrusMyst: References to Myst made аналmyst игрушки in an episode of The Simpsons " Treehouse of Horror VI " and Matt Damon wanted The Bourne Conspiracy video game to be a puzzle game like Mystrefusing to lend his voice talent to аналmyst игрушки game when it was turned into a shooter instead.
The series would explore the origin of the main island featured in Myst. The series is being produced by Legendary Televisionwhich had acquired the television rights from Cyan for the series in late The show will аналmyst игрушки produced by Matt Tolmach and written by Evan Daugherty.
There was also a version developed and even previewed for the Sega CDbut it was never released by Sunsoft.